Dragon Ball FighterZ Controls and Notation

Dragon Ball FighterZ is typically played with 6 buttons including 4 base attack buttons and 2 assist buttons.  Combination of buttons can be bound to other buttons for easier access to some, but only the original six are necessary in order to play.  The 4 base attack buttons are Light (L), Medium (M), Heavy (H), and Special (S).  The 2 assist buttons are Assist 1 (A1) which refers to the 2nd character in your party, and Assist 2 (A2) which refers to the 3rd character in your party.

The Button Settings Menu. Always make sure your buttons are correct!

In addition to the attack and assist buttons, there is also the movement which is controlled typically by a stick or a D-Pad (or maybe even buttons if you use a hitbox).  The movement is not dissimilar from your typical 2D fighting game, however the way movement is talked about in the community is not what you’d immediately expect if this may be your first fighting game of this kind.  When discussing movements, it is common

to refer to them with numeric values for the sake of clarity and distinguishing from attacks.  

A Traditional Numpad you may see on any keyboard, and definitely not a phone taken photo of the author’s own Numpad

This notation is known as ‘Numpad Notation’, and it is the easiest go-to way to discuss directions in DBFZ and similar games.  The reason why it’s called Numpad Notation, is because the numbers that correlate with the movement resemble the way the numbers would be presented on a Numpad for a keyboard.  Listed below are the correlated numbers for each movement, and a reference image that lists the numbers with words:




Up-Back  Up  Up Forward 
Back  Neutral  Forward 
Down-Back  Down  Down-Forward 
Understanding Numpad Notation is crucial for being able to interpret virtually any DBFZ resources or guides.  Be careful when reading ‘2’ and make sure it is not actually ‘A2′, since the letter ‘A’ preceding the number ‘2’ implies Assist 2, not a downward motion.  It’s also important to note that the notation always assumes that you are facing right, or are on the 1st player’s side.  It may seem nitpicky at first, but Numpad Notation is universal, saves space, and is easy to understand once you get the hang of it.  
What’s with all this junk on the screen? Click Piccolo to go to “Health and Meter: Health”
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